Collect these and your overdrive meter charges up. As you destroy each alien craft, what can be described as small green pellets are left behind. RESOGUN PS4 GAMEPLAY UPDATEA new element is introduced here as they can now be used to destroy advancing enemy craft simply by flying into them at high speed and as you can change direction in mid-boost it’s possible to annihilate vast waves of aliens with a single boost! The final main update on the weapons front is the Overdrive mode. The thrust and bombs are still there but the boosters are limited and need recharging between use. The left stick controls movement and the right stick controls firing making for incredibly precise action and although in principle this should make the game easier than Defender it doesn’t, it just refines the gameplay and makes it far more responsive. Moving on from the basics, the game builds on the Defender theme by adopting a twin-stick approach for the control of your fighter. Resogun expands on this adding weapon upgrades, a wide range of aliens intent on wiping out you and the humans under your protection, vast end-of-level bosses, all wrapped up with stunning 3D visuals and breathtaking explosions and visual effects. The core gameplay remains the same – flying over an alien landscape protecting humans from attack and being kidnapped in your trusty fighter using the weapons at your disposal, aided by a limited supply of smart bombs to get you out of trouble when things get a little too intense coupled with a booster to move you around the landscape in short bursts and to avoid danger. At it’s heart, Resogun is an update of the Williams arcade classic Defender albeit a lot prettier. Resogun itself, as with most games from Housemarque, isn’t entirely an original concept. With the coding duties being handed over to Climax Studios, who previously produced Smart As… and handled the Vita port of the aforementioned Dead Nation, the question remained whether Resogun would work on the PS Vita… With it’s particle-intensive effects people wondered just how the Vita was going to cope. With their pedigree it’s no wonder that Resogun was going to be an instant classic – Housemarque was formed out of two hardened Amiga development studios known for pushing the hardware and getting the most out of the system (Terramarque and Bloodhouse) so it was only natural that their natural talent continued onto current gen systems.ĭespite the PS Vita having a stunning version of Super Stardust and Dead Nation, there were doubts when it was announced that we were going to be treated to a port of Resogun. RESOGUN PS4 GAMEPLAY SERIESWhile many have been disappointed at the early wave of games to have been released, one title that didn’t disappoint was Resogun – the latest shooter from Housemarque, developers of the Super Stardust series and Dead Nation. We’ll just have to wait and see what the developer has in store for the future.When it was first unveiled to the public, the PS4 made a lot of promises to gamers, leading us to believe that we were going to witness a new era of gaming. Though this is unfortunate news for fans of arcade shooters, the developer’s departure from the genre is indicative of where the market may be headed given EA’s recent closure of Visceral Games and their refocusing of a narrative-driven Star Wars game. The studio directly states later that “it is time to bring our longstanding commitment to the arcade genre to an end.” That being said, Housemarque did offer that its next projects will be “totally different” from what fans are used to and that while they won’t be in the vein of arcade games, gameplay will be prioritized above all other factors. But now it’s time to move on to new genres.” For your unfailing love and support we thank you from the bottom of our hearts. “We are extremely grateful to our fans and partners, who have enabled us to work on awesome games like Super Stardust HD and Outland. RESOGUN PS4 GAMEPLAY FREEWhile some of them have reached a massive audience due to free game offerings across various digital sales channels, this unfortunately doesn’t help pay for development, which gets costly for high production quality,” the developer wrote. “Despite critical success and numerous awards, our games just haven’t sold in significant numbers. Housemarque, known for current generation arcade titles like Resogun, Nex Machina, and Matterfall, has announced today via an open letter that it will no longer make games for the genre, citing a lack of sales as the studio’s primary reason for the transition.
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